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Cause & Effect
Amusement Park

Special Education Software

Cause & Effect Amusement Park


Screen shot of the "Shooting Water into the Clown's Mouth" activity.


When the switch or touch screen is pressed, water shoots out of water gun into the clowns mouth. The balloon gets bigger and bigger until it bursts and then a picture of a stuffed animal comes across the screen as a prize. The activity shown is displayed with a field of 3 segments. You can optionally change the activities to a field of 1 or 2 as well.


Cause & Effect Amusement Park Description


CAUSE & EFFECT Amusement park is made up of 16 lively activities with an amusement park theme. The 16 activities are the ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ring the bell, ice cream machine, pop the balloon with the dart, light the bulbs and the roller coaster. Each activity can optionally be played with a field of 1, 2 or 3 segments. The activities are errorless and no prior knowledge or understanding of any of the activities are needed. Animation for a segment is intitated by a single switch, touch screen or step scanning with 2 switches.



Skills Introduced   System Requirements
Cause & Effect
Visual Tracking
Scanning
 
Windows Versions: Windows 8/7/Vista/XP
30 meg hard disk space


 

Product Title & Image
Publisher
Age Level
Requirements/Other
Cause & Effect Amusement Park

Judy Lynn Software
Switch Software for Individuals
with Special Needs

All Ages
Minimum Cognitive
age level:
9 Months
WindowsWin
XP, Vista,
Win7,8 & 10, Win8
Childrens Educational Software
(Not MAC
Compatible)
Versions
Cause & Effect Amusement Park
Screen shot to the left is of the "Shooting Water into the Clown's Mouth" activity. When the switch or touch screen is pressed, water shoots out of water gun into the clowns mouth. The balloon gets bigger and bigger until it bursts and then a picture of a stuffed animal comes across the screen as a prize. The activity shown is displayed with a field of 3 segments. You can optionally change the activities to a field of 1 or 2 as well.
Animated Toys II
Skills Introduced: Cause & Effect, Visual Tracking, Scanning

Special Education Software


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