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"Sammy's Science House"

Sammy's Science House

Sammy's Science House Description


In five fascinating activities students build early science skills and practice important scientific processes. Students also expand their science vocabulary as they learn about plants, animals, seasons, and weather.

Special features include graphical and spoken instructions, questions, and feedback, which allow students to work independently and enhance comprehension, and a Field Notebook from which students can print creations and pages.

There's no mistake, the educational software created by the premier
publishers of educational software, like Knowledge Adventure, are far more beneficial for the development of young minds than the current online products and apps.

Learning Opportunities

  • Discriminate Attributes
  • Construct Objects
  • Follow Patterns
  • Manipulate Weather Variables
  • Investigate Animal Habitats
  • Observe Seasonal Changes
  • Explore Classifications
  • Name Plants, Animals, Rocks and Fungi
  • Build Logical Sequences

Features:

  • Discover the Wonders of Nature

What do shrews eat? Why does a squirrel flick its tail? Visit Acorn Pond during Winter, spring, summer, and fall to explore its fascinating wildlife.

  • Make Your Own Weather!

Kids learn weather terms, experiment with temperature, Wind, and precipitation, and see how different variables affect weather.

  • Explore the Field Notebook

Kids find great sketches and fun facts about the animals of Acorn Pond. Printing pages allows kids to share their favorite animals with family and friends.

  • Play with the Order of Things

Lights! Camera! Action! Kids learn about beginnings, middles, and ends and explore how things in nature change over time as they arrange frames of film in logical sequences to Make-A-Movie.

  • Construct in the Workshop

Clocks tick, wheels spin, and robots spring to life as kids follow blueprints or create original machines and toys.

  • Drop in at the Sorting Station

Three horns . . . it's a triceratops! Kids sort pictures of objects and learn the names of plants, animals, rocks and fungi.

  • Universal Access

This product contains Universal Access features including TouchWindow and Single Switch compatibility to address a variety of learning styles and abilities.


 

Product Title & Image
Publisher
Age Level
Requirements/Other

Sammy's Science House

Edmark
3-6 years
Childrens Educational SoftwareWin XP, Vista,
Win7, 8 & 10
Childrens Educational Software
(Not MAC Compatible)
Versions
 
Sammy's Science House

In five fascinating activities students build early science skills and practice important scientific processes. Students also expand their science vocabulary as they learn about plants, animals, seasons, and weather. Special features include graphical and spoken instructions, questions, and feedback, which allow students to work independently and enhance comprehension, and a Field Notebook from which students can print creations and pages.
Science Software, Toddler Software, Special Education Software



Geography Software  (832) 741-4244   Educational Software (832) 547-2205
(Monday-Friday, 9:00AM-6:00PM, Central Time)
Customer Service Email: Smartkid6@smartkidssoftware.com

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