Save the Planet Millennia From the Sorceress
The ClueFinders are transported across the galaxy to rescue a dying planet from the grasp of the sorceress Malicia. Travel from crystal caverns to mystic mountains to the top of Mount Valdrok. Explore and decipher suspicious objects. Investigate mysterious caverns to find the missing amulet. It's up to you and The ClueFinders to uncover the planet's secrets and collect useful clues to unlock the mystery. But beware - not all is as it appears!
The mystery solving doesn't stop when you leave the computer! Customized workbooks on the CD and 50 printable activities travel with you in the car, in the bus - wherever you are. And you'll know which areas deserve praise or need improvement with the progress reports.
ClueFinders Reading Skills Learned:
ClueFinders Reading SPECIAL FEATURES:
- Reading for Meaning
- Reading for Detail
- Using Context Clues
- Analyzing Information
- Making Inferences
- DraWing Conclusions
- Spelling Patterns & Rules
- Parts of Speech
- Sentence Structure
- Problem Solving
- Hypothesis Testing
- Logical Reasoning
- FolloWing Directions
ClueFinder Reading Activities
- 4 Skill Levels
- Action-Packed Arcade and Problem Solving Play
- Detailed Help
- Customized Workbooks on the CD-ROM
- Printable Activities
Master 25 Essential Reading Skills
Children ages 9-12 build reading comprehension, spelling, grammar, vocabulary, and critical thinking skills while searching for clues to save the planet from destruction. Prove you're worthy of the cryptic clues by learning:
Carefully read the ancient stories to free the Sorrens trapped in stone.
Use knowledge of common spelling patterns to unlock the gates of Mount Valdrok.
Guide the stones into the correct columns to gain clues.
Catch the precious lava rock with the analogy that doesn't belong.
A.D.A.P.T. Learning Technology is a dynamic system that continually adjusts the program to match each player's groWing abilities. A.D.A.P.T. effectively builds skills, confidence, and a lifelong love of learning.
A. Assesses Abilities - A fun activity assesses each player's skills. It then starts the learning adventure at the right skill level in each program area.
D. Develops Skills - Each activity is tailored to each player's individual progress.
A. Adjusts Levels - Skill levels are automatically adjusted to match each player's groWing abilities, so learning is always stimulating, never frustrating.
P. Provides Help - The program's characters act as personal tutors, offering detailed learning help when needed.
T. Tracks Progress - Every skill is monitored to pinpoint strengths and weaknesses. A.D.A.P.T. helps players make progress in the areas they need the most.