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SomaticVision

Master stress. Start today!



Alive

ACTIVE FEEDBACK GAMES & TOOLS
for HOME

Alive is the foundation platform that includes the Somatic Vision Games.

Alive gives you an array of engaging software games designed to help you build mental performance and the ability to better manage daily stress while having fun.

Using the same proven training technologies used by Winning athletes and in clinics worldwide, Alive includes effective coaching tools and individual performance tracking.

Alive
Description

Play games engineered to help you better manage stress and achieve better emotional and mental balance.

Alive gives you an array of fun and engaging software games and tools designed to help you build skills that will improve your mental and physical performance — helping you meet your personal goals.

Alive, which also integrates coaching and performance tracking, uses active feedback technology which has been proven effective in helping people achieve better mental agility and better performance in physically and emotionally demanding job and life situations. Play just 10 minutes a day and see a big difference in your life!

Alive is designed to help with:

  • Improved performance in school, sports and at work.
  • The ability to stay relaxed and balanced in challenging situations.
  • The ability to enter a relaxation state whenever you want.
  • Kids who need to better regulate themselves: They build these skills while playing fun video games.


Which version of Alive is for me?

  • First time home user - Alive with IOM Sensor
  • Upgrade later to Alive Clinical - Alive with IOM sensor, for the IOMs skin sweat feedback
  • Professional, school or advanced user wanting all of Alive's features - Alive Clinical version
  • Already have an IOM sensor - Alive for IOM
  • Already have an emWave sensor - Alive for emWave
  • Already have Alive - buy Add-ons like Tropical Heat, Particle Editor or Inner Tube

The Alive Coach

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.


Beyond the computer

Alive is not just about computers! Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help you get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software. For those using Alive with a child or teen, we include a section on Alive for Younger Users.

You may want to follow Alive & Beyond exactly or you may want to tailor it to your needs. Either approach is fine and will help you in your journey toward stress relief and peak performance.


Behind Alive

Alive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan's vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work — are at the core of Alive.

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

   

As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb —Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers

Alive

Alive

Alive

Alive

  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of Winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a tWinkling and busy cityscape.
   

Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

     
Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the Wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.

Alive Active Feedback Hardware

For use with all Somatic Vision games and tools. Captures your heart rate variations and sends them to the Alive interactive interface.

 

System Requirements
  • Alive Active Feedback Hardware — HeartMath emWave or Wild Divine Lightstone or IOM finger sensors
  • Windows XP / Vista / Windows 7 / Windows 8 operating system
  • 2.0 GHz Processor
  • Dedicated Video Card Supporting OpenGL 2.0
  • 1 GB RAM
  • CD-Rom Drive
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)
  • Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
  • ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.

 

Product Title & Image
Publisher
Age Level
Requirements/Other

Alive

"Journey to the Wild Devine"
IOM hardware sensors required
(Sold Seperately)

Somatic Vision
Ages 10 & Up
WindowsWinXP/Vista
Win8, 9 & 10

Childrens Educational Software
(Not MAC Compatible)

Versions


Alive

Master stress. Start today!
80% of us suffer from stress. Each year, we get busier and busier. We do more in a day than ever before, absorbing the stress of navigating a world that is socially and technologically complicated.
It is important to develop techniques to reduce the impact of stress so we can enjoy life more and reach our goals.

Requires IOM Hardware, Sold Separately

What are the Advanges of the School Version?

 

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